Monday, July 7, 2008

LTTP: Diablo 2

A new type of article huh?

I have realized that I do a lot of reviews of older games. Doing so is basically useless seeing how no one is going to read a review of a game that has been out for a year or so. This is why I am creating a new series of articles called LTTP (Late to the Party) this way I can write my impressions for when I play older games. These will be shorter than a review, and I may possibly also do follow ups to them. Now on to the actual article!

Since the announcement of Diablo 3, I had been wanting to revisit Diablo since I really never played it when it first came out. The only real experience I had was playing a demo of Diablo 1 and playing a couple of minutes of Diablo 2 at a friends house. I decided to go out and get a copy of Diablo 2 and the Lord of Destruction expansion, and I am really glad I did.

Diablo 2 is very much a dungeon hack, the story stays mostly out of the way and your primary goal is to kill stuff, which in turn gives you items so you can kill more stuff. I am usually not a huge fan of this type of game, but for some reason it really seems like the loot here is cool enough right off the bat that I want to continue playing to see what sort of crazy stuff I can get. It also helps that the gameplay is very easy to get into and is is easy to understand what is going on at any moment.

The game itself isn't the most amazing looking game, but it does hold up surprisinglt well for being a 2D isometric game. The spell effects all look good, and if you play in a window, everything looks crisp and clear as it should. While the graphics aren't a stand out, the audio is. The music, whether you be in a town or a dungeon, adds a lot to the atmosphere. Not only that, but most (if not all) of the characters are fully voice acted and don't sound too cheesy.

Above is a picture of my character and his stats. I haven't played too long but I hope to dig in more soon. I hope you enjoyed this new style of article. Stay tuned for more of the LTTP series in the future.

by Nicolas Perez