

I have finally remembered to updated this blog. Here are some scans of my articles in out schools newspaper.
Reviewing Games,once I get around to it.
Before I get into the main review, I would like to give a quick overview of what a lighting review is. Basically, I don't always have the time to write a full review and when I do it is usually when I have beaten the game. Well, a lighting review is either a shorter review, or a review based off as much as the game I feel needs to be played to understand it fully. Now that's out of the way, so let the review begin!

When Ninja Gaiden came out for the Xbox, it was seen as a return to the past. It was super difficult, had little story, and was packed with action all the way through. At the time it was also one of the best looking games on the system and was a huge technical leap in the genre. The problem is that Ninja Gaiden 2 is not only a small leap in innovation, but barely anything changed from the first game at all.
The combat is as good as ever, but it is now the sole reason that Ninja Gaiden 2 is a good game. The graphics, while nice looking, are not even close to other games on the system. While the game runs at 60 FPS most of the time, there are dips that can really screw up your timing in a tough fight. Not only that, but every once in a while the game will actually load while in a fight.
The camera is terrible especially compared to other games in the genre, such as Devil May Cry 4, that did such a good job of making sure that the camera was just controlled enough that it never really frustrated you. The camera, coupled with annoying enemies that you may sometimes think know of these camera problem and will attack you from off screen, make for a somewhat frustrating game experience.
At its best, NG 2 is a fun game. You get to cut up enemies in a bunch of different ways, there is a large variety of weapons to use, and for the most part the game is technically solid. But once you start looking for something deeper, you find there really is nothing to do but slice and dice. The shallow story, bad camera, and lack of reason to go through the game again (outside of achievements) really destroys any reason to play it again. If you are a fan of action games, I would suggest to rent first, and only buy if you really like it.
Verdict: C+
by Nicolas Perez
I have realized that I do a lot of reviews of older games. Doing so is basically useless seeing how no one is going to read a review of a game that has been out for a year or so. This is why I am creating a new series of articles called LTTP (Late to the Party) this way I can write my impressions for when I play older games. These will be shorter than a review, and I may possibly also do follow ups to them. Now on to the actual article!
Since the announcement of Diablo 3, I had been wanting to revisit Diablo since I really never played it when it first came out. The only real experience I had was playing a demo of Diablo 1 and playing a couple of minutes of Diablo 2 at a friends house. I decided to go out and get a copy of Diablo 2 and the Lord of Destruction expansion, and I am really glad I did.
Diablo 2 is very much a dungeon hack, the story stays mostly out of the way and your primary goal is to kill stuff, which in turn gives you items so you can kill more stuff. I am usually not a huge fan of this type of game, but for some reason it really seems like the loot here is cool enough right off the bat that I want to continue playing to see what sort of crazy stuff I can get. It also helps that the gameplay is very easy to get into and is is easy to understand what is going on at any moment.
The game itself isn't the most amazing looking game, but it does hold up surprisinglt well for being a 2D isometric game. The spell effects all look good, and if you play in a window, everything looks crisp and clear as it should. While the graphics aren't a stand out, the audio is. The music, whether you be in a town or a dungeon, adds a lot to the atmosphere. Not only that, but most (if not all) of the characters are fully voice acted and don't sound too cheesy.
Above is a picture of my character and his stats. I haven't played too long but I hope to dig in more soon. I hope you enjoyed this new style of article. Stay tuned for more of the LTTP series in the future.
by Nicolas Perez
Guitar Hero Aerosmith is in a weird position, it seems Neversoft didn't quite know what the audience was for the game. The game is loaded with a lot of Aerosmith's older guitar heavy tracks as opposed to their newer stuff, so people who know the tracks in the game most likely aren't the people who are going to be playing it. Besides that, the second major audience they would want to hit, the "Hardcore" Guitar Hero players find the game too easy compared to Guitar Hero 3.
The game is based off the Guitar Hero 3 engine, so it is no surprise that the game plays almost exactly the same with the notable difference being that the timing window has been made smaller for this version of the game. As usual, gameplay consists of hitting notes at the right time using the guitar controller and the gameplay remains fun and solid as ever. New venues, guitars, and UI changes all help to make the game feel more complete than the previous GH spinoff "Rocks The 80's" which was obviously just a reskinned Guitar Hero 2 with little effort put into it.
The game itself looks great and animates tremendously well. There are a lot of really cool song specific tweaks as well. Things such as Joe Perry using a talkbox, and Steven Tyler shaking maracas at the beginning of "Sweet Emotion." This really brings the feeling that Neversoft wanted to make sure that the game had a lot of real life authenticity. The audio is slightly better than GH 3, the most notable difference being that the mix on the songs is more even than the songs in GH 3.

The major deal breaker here is the setlist. If you are an Aerosmith fan you undeniably are gonna want to pick this up simply on the merit of how well the band is represented in the game. But what if you aren't a big Aerosmith fan? I personally only had a limited knowledge of Aerosmith prior to playing the game and still found it enjoyable. The game has some of their well known hits such as Sweet Emotion, Walk This Way, and Toys in the Attic and also has a lot more of their back catalog of songs as well. It really just comes down to what your taste in music is.

So, when it comes down to it your enjoyment level of the game will come down to two factors. 1) Are you a big Aerosmith Fan? 2) Are you a serious Guitar Hero player? If both of those apply to you, you probably have already been playing the game. If you fall into category one, than I would bump my score up to a B, but if you are only number 2 than you should take a look at my score below.
Verdict: C+
by Nicolas Perez
When it was first announced that Activision was bringing Guitar Hero to the DS, there was a lot of speculation as to how it might work. Would they make a mini guitar, make it touch screen only, maybe even change the game up a bit? Well the solution that is presented in Guitar Hero On Tour is actually quite elegant and shows that the developer, Vicarious Visions, really put a lot of though into making this a faithful recreation of Guitar Hero to take with you on the go.

The game comes bundled with the aptly named "Guitar Grip" which has four fret buttons instead of the usual five found on the standard Guitar Hero controller. The grip itself is comfortable, but should only be used in about 30 minute increments with breaks in between (unless you would like your hand to cramp up.) The grip plugs into the GBA slot on the DS Lite, and is compatible with the old DS using an included adapter.
The game itself is surprisingly good. The setlist sounds a little offputting at first thanks to the inclusion of bands such as Maroon 5, Smashmouth, and OK Go. Even though they don't exactly scream Guitar Hero, the songs themselves are very fun to play thanks to so good decisions by the charting team. Thankfully there are harder songs though, my favorite being "I Don't Wanna Stop" by Ozzy, which has a crazy solo and will take even seasoned Guitar Hero players a couple of tries to pass the song.

Visually, the game is surprisingly crisp for a DS title. The characters and venues are impressive and the note highway itself is easily readable. Since sound is easily one of the most important parts of the game, it is a huge relief that the music sounds phenomenal for a DS game. It is a bit compressed, but not so much that the music is unrecognizable.
All in all, Vicarious Vision did a great job of doing the unthinkable and bringing Guitar Hero over to the DS. It captures the look and feel of playing Guitar Hero, has a good setlist, and is a technical feat on the DS. I do recommend buying some screen protectors, since the touch screen is used for stumming. Even if you are a diehard GH fan, I recommend giving this a shot. You might end up liking more than you though.
Verdict: B
by Nicolas Perez
PS: Stay tuned next week for the review of GH: On Tour's big brother, Guitar Hero Aerosmith.


-490w.jpg)



I promise I will never use that acronym again. Rain-slick is the first of four episodes in the Penny Arcade Adventures series. The game is developed and published by Hothead Games and was a joint effort with the folks over at Penny Arcade.
The writing and art style were obviously created by the Penny Arcade, and this results in one of the coolest looking, and funniest games I have played. The main story of the game revolves around your character's (who you create at the beginning of the game) house being stepped on by a giant robot. You soon meet up with Tycho and Gabe (who, if you read PA, you should know) and you party up to go figure out the mystery behind this robot.
The gameplay is almost like a mashup between a point-and-click adventure game and an RPG, although heavily leaning toward RPG gameplay. All movement is handled by the mouse, and most combat, except for blocking and special moves, is handled by the mouse as well. You also get "summons" including a seemingly useless cat. The combat is functional but not amazing, it is fast enough to keep from being a chore.
There are four environments to look around, but only one of them really has any extra things to do. There is a collection of NPCs in each area to give you small sub quests and once again the writing for these characters is very good.
The biggest problem with the game is that too many of the quests are just fetch missions. These start to get old quick, but since this is an episodic game it is fairly short (probably will take you about 5-6 hours.) The game wraps up how you expect for an episodic game, with a lot of questions unanswered.
Overall, if you are a fan of Penny Arcade, there is no reason for you not to at least try the game. There is a demo for every platform it is on (360, PC, Mac, Linux) so there is no excuse not to try it. If you aren't a fan of Penny Arcade, there is a lot of enjoyment here for you too but you may have to try the demo before you drop the slightly steep amount of $20 for the game.
Verdict: B
by Nicolas PerezLately I have been on a bit of a Wii kick. Starting with my purchase of No More Heroes. So lately I have been focusing a little more on the little Nintendo console. So looking at recent reviews I decided to give EA's Boom Blox a try as it seemed like a nice break from constant shooters and action games.
Boom Blox is a game that was designed by Steven Spielberg, which is a shock to most people because there really isn't much of a story here or really anything that needs writing. But he took more of a design position and it makes the outlook for his other EA games much more positive.
Boom Blox is a puzzle game at its heart. You will either be throwing a ball at blocks, or grabing blocks from a stack Jenga style. The better part of the two is the throwing mechanic. You have to swing the Wiimote pretty hard if you are trying to nock over a lot of the blocks in game. This is a game where wearing your Wii wrist strap is a REALLY good idea.
The throwing portion slowly introduces you to the different types of blocks in the game. There are Gem blocks (shown above) which don't do much except make sparkles when they hit the ground. There are also Bomb blocks which explode when you hit them, and Chemical blocks which explode when you knock them together. Point blocks are very prominent in the game and many of the goals are centered around them, such as trying to knock them into a multiplier zone to get points.
The throwing is great and is fun even when you are failing. This brings us to the other part of the game though, the grabbing portion. For the first couple of levels these all work OK, you aren't pressured too much and you can take your time. But quickly things such as timers are added and bring about some truly frustrating moments. I had to shut the game off at one point because of a particular puzzle that frustrated me so much.
There is a story mode, although the story is pretty rudimentary and involves the different block characters such as gorillas, sheep, dogs, etc. The characters actually add a bit of charm to game that would've been pretty sterile without them. The art style used in the game is very bright and cartoony, a huge shift away from what we have been seeing with games lately going darker. The sound is pretty good and the music is OK but it isn't anything to write home about.
The game really is great, and the visuals keep up for sure. Is is so unusual seeing a physics based game on the Wii and it seems like a huge technical achievement for the system. There is even an edit mode for making your own levels, which you can then share online. The games largest downfall are the grabbing levels, too many of them are simply too frustrating to be fun and could turn some people off from the game. Overall, this is a great effort for the Wii and shows that a "casual" game done right can be fun for everyone.
Verdict: A-
by Nicolas Perez

The beta has two maps, Oasis and Ascension. Oasis is a very large outdoor desert map which starts out in a wide open area and ends up in a small town. Ascension is a smaller map focused on infantry, and the map has a ton of cover. Ascension really shows off the big feature of BF:BC, destructible environments. See a few people inside a house but can't get to them? Blow out the side of the house. The destruction works well and adds another layer of intensity to the game because you can't really hide anywhere without being in danger.



So, while Vegas 2 isn’t the quantum leap from the first game that most people were hoping for, it still feels fresh and the pace and feel of gameplay hasn’t been replicated by any other game. The new additions in the A.C.E.S. and P.E.C. systems, are a welcome addition and add an addictive layer to the game. The multiplayer is still fantastic and in order to keep the length of the review down I won’t go into detail about it, but there are two new modes, which are OK but not great. Even if you weren’t a fan of the first game you will find plenty of enjoyment in this game to warrant the purchase. And no, it isn't just an expansion pack.